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Gamers Delight 2
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SRunMatGen.lha
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all.h
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1994-06-26
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3KB
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98 lines
/* printout an text and exit the program */
void DisplayErrorMessage(char *);
/* save the Gfx-Format */
BOOL SaveIFF(char *);
/* save the Outputtext */
BOOL SaveText(void);
/* save internal structure */
void SaveData(char *);
/* load internal structure */
void LoadData(char *);
/* generates the matrix according of the rules of SRUN */
void MatrixGenerierung(void);
/* correct matrix and add new nodes */
void MatrixKorrektur(void);
/* edit more edge */
void MatrixEditKanten(void);
/* insert in every nodes his rating */
void MatrixStufe(void);
/* check Level And Code */
void MatrixCheckLevelCode(void);
/* display the matrix */
void MatrixDarstellung(void);
/* fills datastore with money and info */
void MatrixDatenspeicher(void);
/* give a node his number(type) */
void MatrixNummerierung(void);
/* includes the IC */
void MatrixInstallIC(void);
/* creates an SAN */
void CreateSAN(ULONG,ULONG);
/* creates an SN */
void CreateSN(ULONG,ULONG);
/* creates an DS */
void CreateDS(ULONG,ULONG);
/* creates an SPU */
void CreateSPU(ULONG,ULONG);
/* creates an CPU */
void CreateCPU(ULONG,ULONG);
/* creates an IOP */
void CreateIOP(ULONG,ULONG);
/* creates an successor of SPU */
BOOL CreateSPUKnoten(ULONG,ULONG);
/* creates an successor of CPU */
BOOL CreateCPUKnoten(ULONG,ULONG);
/* creates an successor of DS */
BOOL CreateDSKnoten(ULONG,ULONG);
/* paint-routines */
void DrawCPU(ULONG,ULONG,UBYTE);
void DrawSPU(ULONG,ULONG,UBYTE);
void DrawSN(ULONG,ULONG,UBYTE);
void DrawSAN(ULONG,ULONG,UBYTE);
void DrawIOP(ULONG,ULONG,UBYTE);
void DrawDS(ULONG,ULONG,UBYTE);
void DrawLinie(ULONG,ULONG,ULONG,ULONG);
void DrawIC(ULONG,ULONG);
/* decrease the number of the nodes in system */
void AnzahlKnotenSenken(void);
/* tests, if node is an DS,CPU,SPU */
ULONG Editbar(ULONG,ULONG);
/* indert a new node in system */
BOOL InsertNewNode(ULONG,ULONG,ULONG,ULONG);
/* count the nodes */
void CountNodes(void);
/* count the mony in DS */
ULONG CountMoneyDS(void);
/* count the blue nodes */
void CountBlueDS(void);
/* roll one 6-dice */
ULONG Berechne1W6(void);
/* roll two 6-dice */
ULONG Berechne2W6(void);
/* computes rating */
ULONG BerechneStufe(void);
/* computes rating value */
ULONG BerechneStufenwert(void);
/* random nuber */
LONG Zufallszahl(UWORD,UWORD);
/* output of the status */
void StatusAusgabe(char *);
/* read prefs file */
void ScanPrefs(void);
/* print out teh numbers of the nodes */
void AusgabeText(ULONG,ULONG,ULONG,char *);
/* Special routines */
int GetStufe(ULONG,ULONG);
int GetType(ULONG,ULONG);
int GetIceType(ULONG,ULONG);
int GetWDIceStufe(ULONG,ULONG);
int GetIceStufe(ULONG,ULONG);
int GetDatenSize(ULONG,ULONG);
int GetDatenWert(ULONG,ULONG);
int GetTypeName(ULONG,ULONG);
int GetIceArt(ULONG,ULONG);
int GetIceName(ULONG,ULONG);
int GetIceNameType(ULONG,ULONG);
int GetDataInfoWert(ULONG,ULONG);
BOOL GetWD(ULONG,ULONG);